﻿using System;
using System.Collections.Generic;
using System.Text;

namespace FiniteStateMachine
{
    public class FsmEvent:FsmEventBase
    {
        private FiniteStateMachineBase _Fsm;
        /// <summary></summary>
        public FiniteStateMachineBase FiniteStateMachine
        {
            get
            {
                return this._Fsm;
            }
            set
            {
                this._Fsm = value;
            }
        }

        public FsmEvent()
        {
        }

        public FsmEvent(bool synchronized):base(synchronized)
        {
        }
    }
}
